A number of converging trends make it
extremely likely that study software will become ubiquitous and the more
important profession within 10 years.
Trends include: Improvements in battery
technology, intelligent streets and roads, automation in every human fields,
head worn sound and visual displays, input devices, speech recognition,
handwriting recognition will allow mobile computing to become the norm. There
are no more 'basic breakthroughs' needed in any of these areas before wearable
computers become a given in the near future. Broadband access, especially
wireless will mean that the normal state of affairs for a student will be to be
online at a moment's notice. Ultimately the computer will be a constantly worn
companion for a typical human.
Demand for the service will increase. With
physical goods becoming cheaper, and less labor intensive, increasing emphasis
on 'services' as a valuable labor commodity throughout the world will mean that
higher and higher levels of education, with increased competition for places,
will require improvements in learning efficiency that can only be brought about
through the application of specialized study software to the problem.
As a part of technology evolution, software
development has evolved and matured a lot, and the present trends show that
there is going to be a paradigm shift in the developers’ roles. The question
is: are you ready yet?
With Web 3.0, the exponential increase of
Internet-enabled mobile devices, and adoption of cloud computing technologies,
an increasing number of applications are being pushed on the Web. In the future,
the Web will be considered the most important medium for any kind of
communication, commerce, and context-driven collaboration and for use of any
kind of automated services (the consumption part of IT services). Web 3.0,
mobile technologies, and cloud computing will together evolve as complementary
trends that support each other’s growth.
The future of IT will be cloud computing, or
software applications delivered and consumed through Web browsers. The concept
of packaged software is old now and will be replaced by applications accessible
through the Web. The ubiquitous nature of the Internet has produced more
informed users, and this factor acts as a driver for frequently changing demands
for services, thereby laying the foundation for an uncertain long-term landscape
The easy access to setup IT infrastructure
through cloud stack and frequently changing demands for more services and
products open up a lot of entrepreneurial opportunities. Because in the future
we will see various mobile devices as the main access points for the Web,
whether it is for commerce, communication, or context, many aspiring
entrepreneurs will have to gain technical knowledge, too. The future is for tech
If you show to a future employer y our Diploma
& Transcript of our MBA of Software Engineering (and also the lectures of
the studied 107 lessons!), you will have a bigger possibility of being employed
by that company than your job competitor.
Software Engineering Program
Our Software Engineering course
covers the following matters:
01. General Control Theory
02. Feedback Control System
03. Management by Exception
After the imperative General Control Theory,
our MBA of Software Engineering are divided into 11 sub disciplines:
04. Software requirements: The elicitation, analysis, specification, and validation of requirements for
Software design: The process of defining the architecture, components,
interfaces, and other characteristics of a system or component.
Software construction: The detailed creation of working, meaningful
software through a combination of coding, verification, unit testing,
integration testing, and debugging.
Software testing: The dynamic verification of the behavior of a program
on a finite set of test cases, suitably selected from the usually
infinite executions domain, against the expected behavior.
08. Software maintenance: The totality of activities required to provide cost-effective support to software.
Software configuration management: The identification of the
configuration of a system at distinct points in time for the purpose of
systematically controlling changes to the configuration, and
maintaining the integrity and traceability of the configuration
throughout the system life cycle.
Software engineering management: The application of management
activities—planning, coordinating, measuring, monitoring, controlling,
and reporting—to ensure that the development and maintenance of
software is systematic, disciplined, and quantified.
Software engineering process: The definition, implementation,
assessment, measurement, management, change, and improvement of the
software life cycle process itself.
Software engineering tools and methods: The computer-based tools that
are intended to assist the software life cycle processes, and the
methods which impose structure on the software engineering activity
with the goal of making the activity systematic and ultimately more
likely to be successful.
13. Software quality: The degree to which a set of inherent characteristics fulfills requirements.
Semantic Web 3.0 Software: The new Web programming with the resources
of the RDF, RDFS, OWL, SPARQL, RIF, GRDDL and SAWSDL. Whether you are a
consumer doing research online, a business owner who wants to offer
your customers the most useful Web site, or an IT manager eager to
understand Semantic Web solutions, this sub discipline is the place to
15. 3D printers.